
More info See in Glossary window and view the Texture Import settings. Select a texture asset, navigate to the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Now you can set up Mipmap Streaming on individual textures. Making textures work with the Mipmap Streaming system

For details on each setting, see documentation on Quality Settings.īy default, this enables Mipmap Streaming for all Cameras in your project. When you enable this setting, the Quality settings window reveals the settings specific to the Mipmap Streaming system. More info See in Glossary > Quality) and enable the Texture Streaming checkbox. To enable Mipmap Streaming, go to Unity’s Quality Settings ( Edit > Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. In Unity’s Viking Village demo project, the Mipmap Streaming system saves 25–30% of texture memory, depending on Camera location. You can set a total memory limit for all textures in an application, and the system automatically reduces mip levels to stay within this budget. It trades a small amount of CPU resources to save a potentially large amount of GPU memory.

More info See in Glossary position, instead of loading all of them by default. The output is either drawn to the screen or captured as a texture.

This system forces Unity to only load the mip levels needed to render the current Camera A component which creates an image of a particular viewpoint in your scene.

Making textures work with the Mipmap Streaming system.This page contains the following information: The Mipmap Streaming system gives you control over how Unity loads mipmaps.
